I completed the title in around five hours, and now the only option is to begin again, perhaps bringing a difficulty setting would aid this, one with perma-death for the really hardcore players out there for example. Mashing that up with the fact that there is really nothing to do in the game except play through the campaign repeatedly, makes replayability a little lacking. There are times where I could get irrationally mad when being stuck in an area, clocking in the 23rd straight death by the same set of enemies is frustrating, to say the least. Now, Ghostrunner is not without its flaws, however. You genuinely feel like a superhero, completely disconnected from your limited human body. Going for two, three minutes without dying is one of the most enthralling videogame experiences I've had all year. Whilst each area will look similar (there is only so much variety to be found in a dark, dystopian, cyberpunk city-scape), the levels flow incredibly well and provided you hit your timings the title can often feel like it's on rails, but that isn't a bad thing because you are constantly being asked to adapt on the fly to ensure you don't die. This requires a little bit of intelligence as only specific slots are available, and the pieces are all shapes like Tetris blocks, meaning fitting them all together is like a puzzle mini-game.Įven though all these previous areas make Ghostrunner a lot of fun to play, for me, the cream of the crop is the level design. Alongside this, you can slightly enhance certain parts of the Ghostrunner's kit, by slotting in upgrades provided at certain campaign points, in a motherboard looking system. Needless to say, with the gameplay design of Ghostrunner, you are expected to die a lot, but when you finally nail an encounter, there's no greater feeling, especially since a successful room completion usually occurs within 45 seconds.Īside from just completing the storyline, Ghostrunner offers collectibles to find throughout the campaign that can give other cosmetic sword options to wield, or lore entries to find, which will provide an extra taste of narrative for players. This expectation only elevates during the three boss encounters (of which I won't get into to avoid spoilers), where all of your skills are really put to the test. Foes will all fall in one quick swipe of your sword, but it's never as easy as it seems as most have unique attacking styles you have to learn to avoid. With the many different types of enemies blocking your path, who can range between single shot blaster users, shielded gatling-gun wielders, sword-using ninjas, and airborne robots - just to name a few, you will have to be precise and fast when completing levels. This is why timing is of the utmost importance in Ghostrunner as if you take any damage, you die and have to reset, hence why the title is known for being hardcore. Combining this with the power to slow time, use skills such as deflecting shots, blink without taking damage, or manipulate the minds of foes to turn on each other, among other great skills, you must kill all who oppose you without taking a hit, or else you restart the encounter. The Ghostrunner's abilities enable this style of gameplay, as momentum is often your greatest ally. By utilising verticality, and the ability to outplay foes with immense speed, you are expected to make enemies miss, not just ruthlessly face them in one-on-one combat. Enemies do not care for your speed or your lethality, they will hit you if you don't take action to evade what they throw at you, bringing timing and the Ghostrunner's mobility back into play. This isn't like a platformer where you wait for the right moment to jump between moving objects, in Ghostrunner, if you are not accurate to the millisecond in combat, you will die. Combat is when timing becomes absolutely essential.
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